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Virtual environments such as games, and animated and "real" movies, require realistic sound effects that can be integrated by computer synthesis. This book investigates the physics and mathematics of creating sounds in the real world for use in interactive digital settings. An enclosed CD-ROM follows along with the text, allowing readers to listen to the guitar strings, African drums, and squeaky doors that Cook models. Code examples are also included on the CD, and mathematical foundations are provided in appendices. Real Sound Synthesis is a book for anyone who wants to learn about computational sound: ? Game Developers ? Graphics Programmers ? Hobbyists ? Students
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